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using  | BoolVector = Containers::Vector< bool, Devices::Host, GlobalIndexType > | 
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using  | CellSeedMatrixType = typename MeshTraitsType::CellSeedMatrixType | 
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using  | CellSeedType = typename CellSeedMatrixType::EntitySeedMatrixSeed | 
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using  | CellTopology = typename MeshTraitsType::CellTopology | 
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using  | FaceSeedMatrixType = typename MeshTraitsType::FaceSeedMatrixType | 
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using  | FaceSeedType = typename FaceSeedMatrixType::EntitySeedMatrixSeed | 
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using  | GlobalIndexType = typename MeshTraitsType::GlobalIndexType | 
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using  | LocalIndexType = typename MeshTraitsType::LocalIndexType | 
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using  | MeshTraitsType = typename MeshType::MeshTraitsType | 
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using  | MeshType = Mesh | 
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using  | NeighborCountsArray = typename MeshTraitsType::NeighborCountsArray | 
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using  | PointArrayType = typename MeshTraitsType::PointArrayType | 
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using  | PointType = typename MeshTraitsType::PointType | 
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void  | build (MeshType &mesh) | 
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void  | deduplicateFaces () | 
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void  | deduplicatePoints (const double numericalThreshold=1e-9) | 
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GlobalIndexType  | getCellsCount () const | 
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CellSeedType  | getCellSeed (GlobalIndexType index) | 
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GlobalIndexType  | getFacesCount () const | 
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FaceSeedType  | getFaceSeed (GlobalIndexType index) | 
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GlobalIndexType  | getPointsCount () const | 
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void  | setCellCornersCounts (const NeighborCountsArray &counts) | 
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void  | setCellCornersCounts (NeighborCountsArray &&counts) | 
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void  | setEntitiesCount (const GlobalIndexType &points, const GlobalIndexType &cells=0, const GlobalIndexType &faces=0) | 
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void  | setFaceCornersCounts (const NeighborCountsArray &counts) | 
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void  | setFaceCornersCounts (NeighborCountsArray &&counts) | 
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void  | setPoint (GlobalIndexType index, const PointType &point) | 
The documentation for this class was generated from the following file:
- src/TNL/Meshes/MeshBuilder.h